Simon Ashtear's Regicide

Act I Scene 01
Waking Up

You hear someone groaning and then realize that it’s you. You have a throbbing headache and feel like you’ve been beaten half to death. (Set character hit points to 1/2 their max value) You wake up in a crater and find the remains of what was once a castle. the spread of debris suggest you were at the center of a massive explosions. You have no memory of the event, in fact no memory of anything. You search your possessions for any clue to your identity. You don’t recognize anything, but nothing seems out of the ordinary except a small 2 oz. bottle of water marked, “Do Not Drink Me” and a handful of strange looking coins. You see an expensive looking golden crown encrusted with gemstones fit for a king, resting nearby. You look out into the distance and see nothing around you, save for a town about two miles in the distance. A set of large footprints leads in the direction of the town. Then, you hear something rustling and see someone else standing up.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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